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Mark Robinson "White Rhino"

Inactive Provisional · Orthodox · 6'0" 183 cm · 265 lb 120 kg
At a glance
  • UFC veteran since 2001
Elo rating
1292
Global Elo 1552 ±200
Rank
UFC record
0-0-0 (1 NC)
KO 0 · Sub 0 · Dec 0
Streak
0
Δ90d +52 · Δ1y +52
Last fight
Feb 23, 2001
NC Overturned
UFC debut the one fight we've seen

No contest by Overturned

Debut opponent
Bobby Hoffman
1477
Elo at fight time

The model gave Robinson a 53% pre-fight chance against this opponent.

Debut performance
0.0
Strikes landed / min
0%
Striking accuracy
13%
Striking defense
13.4m
Control / 15 min

This rating is provisional — built from a single UFC fight, so its uncertainty band is wide (σ ≈ 200). It will sharpen with every bout, and can move a lot early on. How the model handles thin samples →

Division-adjusted profile

each axis = percentile in own division
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vs Compare across divisions →

The size-fair view: each fighter is measured against his own division, so a heavyweight's lower raw pace isn't punished. Toughness inverts strikes absorbed. Raw career numbers are in Performance above.

Honest Elo history

1 fights · tap & drag
Feb 23, 2001 — NC vs Bobby Hoffman Δ0 127012801290130013101320 [{"i":0,"x":90,"y":267.9,"elo":1292,"date":"2001-02-23","opp":"Bobby Hoffman","result":"NC","delta":0}]

Last fights

Elo-based expectation · not betting advice
Date Opponent Result Δ Elo
Feb 23, 2001 Bobby Hoffman NC 0

Performance

SLpM Significant Strikes Landed per Minute. Higher = busier striker.
Strikes Landed
L1L3L5
Str Acc Striking accuracy: significant strikes landed / attempted. Higher = more efficient striker.
Strike Accuracy
L1L3L5
SApM Significant Strikes Absorbed per Minute. How often opponents land on this fighter. Lower is better.
Strikes Absorbed
L1L3L5
Str Def Share of opponent’s significant strike attempts that miss or are blocked. Higher is better.
Striking Defense
L1L3L5
TD / 15 min Takedowns landed per 15 minutes (one full 3-round fight). Measures wrestling output.
Takedowns
L1L3L5
TD Acc Takedowns landed / attempted. Higher = cleaner entries.
Takedown Accuracy
L1L3L5
TD Def Share of opponent takedown attempts stuffed. Higher = harder to put on the mat.
Takedown Defense
L1L3L5
Sub / 15 min Submission attempts per 15 minutes. Counts attempts, not just finishes — a proxy for grappling aggression.
Submission Attempts
L1L3L5
Ctrl / 15 min Control time in seconds per 15 minutes. Time in dominant grappling positions. 240 = 4 min, the realistic high-end across divisions.
Control Time (sec)
L1L3L5
KD / 15 min Knockdowns landed per 15 minutes. Counts every flash KD even if the fight continued — measures stopping power across all rounds, not just finishes.
Knockdowns
L1L3L5
Above division avg (intensity ∝ how far)
Near avg (±10%)
Below division avg

Finishes

How wins come Finish rate = (KO + Submission wins) / total UFC wins. Measures how often this fighter closes the show before the scorecards.
0%
0 / 0
Finish rate
KO
0
SUB
0
DEC
0
KO: 0 (0%) Sub: 0 (0%) Dec: 0 (0%)

Striking profile

Where significant strikes land — by target zone and by position.

Striking breakdown unavailable for this fighter.

Strength of schedule in UFC

Avg opp Elo (last 5) Average Elo rating of the last 5 opponents this fighter faced. A proxy for schedule difficulty — 1700+ is elite-level competition, 1500 is a UFC average opponent.
1477
Developing slate
Quality wins (1600+) Wins over opponents rated 1600+ Elo at the time of the fight — clearly above the ~1500 UFC average, contender tier. A count of genuine quality results, not record-padding.
0
of 0 UFC wins
Toughest win The highest-rated opponent this fighter has a win over, by that opponent's Elo at fight time.
Expected wins How many wins an average fighter would be expected to have against this exact schedule, based on pre-fight Elo win probabilities. The line below shows whether this fighter is over- or under-performing their matchups.
0.0
right on what this schedule implies
Career at a glance
Octagon time
3m
Avg fight time
3:27
Since last fight
25y 6mo
vs Compare Mark Robinson with any fighter any division · any era · honest simulation

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